Company Overview

Last updated: January 5, 2005
Diamond Mind, Inc. has been developing highly-realistic strategy-oriented
computer baseball games for over fifteen years. The company has always
been focused on combining the power of the computer with modern statistical
analysis techniques to produce a game that is more realistic, more accurate,
more detailed, and easier to use than any arcade-style baseball game or
any computer game that is a direct translation of a baseball board game.
Here are a few milestones in the history of Diamond Mind, Inc.:
December, 1982. Tom Tippett (founder and president of Diamond
Mind) begins developing the first prototype of the game. Within a
few months, the game is far enough along to run a six-team office
league.
July, 1985. The company now known as Diamond Mind is founded
under the name Tippett Software. Development of the first commercial
version of the game gets underway.
March, 1987. Under a marketing agreement with Pursue the Pennant
(PTP), the first version of the game (using stats from the 1986 season)
is published under the name Pursue the Pennant PC Baseball.
June, 1992. The computer manager, autoplay, and other major
features are added in the newly-released version 4. It is now possible
to simulate entire seasons in less than an hour on the faster 386-based
computers being sold at the time.
November, 1992. STATS, Inc., launches Bill James Classic Baseball
(BJCB), an online and play-by-mail fantasy baseball league using a
baseball simulation engine designed by Tippett Software and adapted
for BJCB in collaboration with Bill James. With BJCB, you can draft
a team of players from a group of more than 3000 all-time greats (and
not-so-greats) from the 1870s to the 1980s, then submit pitching rotations,
starting lineups, and tactical instructions to guide your team in
games against other managers in your league.
April, 1993. USA Today Baseball Weekly magazine chooses
Diamond Mind Baseball (then known as PTP) for its All-time Greatest
Teams tournament. The tournament and the game are featured in 31 issues
of the magazine, leading up to the final round between the 1939 Yankees
and the 1953 Brooklyn Dodgers.
January, 1994. Version 5 ships. This upgrade is by far the
most feature-packed of any released by the company since version 1,
and includes a comprehensive weather system, expanded park ratings,
vastly expanded play-by-play, wild plays (rundowns, pickoffs, dropped
third strikes, arguments and ejections, brawls), more statistics and
reports, and a variety of other improvements in the simulation.
August, 1994. The game is featured by numerous media and sports
entities (NBC, CNN, New York Daily News, Tribune Media Services, Topps)
that ran stories or produced products incorporating simulated results
for the pennant race and post-season that never happened.
September, 1995. The company ends its marketing partnership
with PTP and begins marketing directly to customers. It also takes
over the customer service and technical support functions previously
handled by PTP. The product is renamed Diamond Mind Baseball.
December, 1995. Version 6 of Diamond Mind Baseball is released
along with the 1995 Season Disk. The upgrade features mouse support,
a schedule generator, new trading features, improved boxscores, more
stats and reporting options, expanded control over relief pitching
and pinch hitting by the computer manager, and expanded 60-man rosters.
May, 1996. Version 6.5 is shipped free of charge to all version
6 customers. The upgrade features catcher pickoff throws, play-by-play
enhancements, a new boxscore viewer, simplified season disk installation,
schedule generator improvements, and many other new features.
July, 1997. Diamond Mind begins shipping version 7, featuring
the first statistically-accurate pitch-by-pitch simulation ever developed.
This innovative new release also includes full support for inter-league
play, lots of new play-by-play commentary, a disabled list feature,
automatic real-life transactions, and much more.
March, 1998. Diamond Mind introduces the first of its annual
projection disks. These disks include rosters that reflect the off-season
player moves, projected statistics and ratings for established major
leaguers and hundreds of minor-league prospects, the schedule for
the upcoming season, and manager profiles reflecting how we expect
each player to be used.
July, 1999. STATS, Inc., launches Diamond Legends, a web-based
fantasy baseball game using Diamond Mind's baseball simulation technology.
As with BJCB (see above), you can draft a team of players from a group
of all-time greats, then submit pitching rotations, starting lineups,
and tactical instructions to guide your team in games against other
managers in your league.
December, 2000. Diamond Mind releases version 8, featuring
a brand-new Windows user interface, customizable report writer, computer
drafting, expanded play-by-play, streamlined stats transfer features,
and much more.
January, 2001. Diamond Mind releases the Historical Ballparks
Database, a companion product for Diamond Mind Baseball version 8
that includes year-by-year dimensions and statistical park factors
for every park used since 1901.
November, 2001. In conjunction with STATS, Inc., ESPN.com
launches ESPN Classic Fantasy Baseball, a web-based game using Diamond
Mind's baseball simulation technology.
June, 2003. Diamond Mind releases the first edition of its All-time Greatest Players disk, featuring more than 1100 of the best players in history. All players are rated based on their best series of consecutive peak seasons.
March, 2004. Diamond Mind releases version 9, featuring the
ability to play games head-to-head over the Internet (NetPlay), expanded
support for HTML reporting, web site generation, expanded play-by-play,
new analytical stats, player-specific manager tendencies, and an encyclopedia
for storing the results of multiple seasons.
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