Diamond Mind Email Newsletter
August 26, 2003
Written by Tom Tippett
Welcome to the fourth edition of the Diamond Mind email newsletter for
the year 2003. Through these newsletters, we will try to keep you up to
date on the latest product and technical information about the Diamond
Mind Baseball game, related player disks, and our ongoing baseball research
efforts. Back issues are available on our
web site.
Topics for this issue:
Four new All-time Greatest Teams Disks now shipping
1990 and 1991 Deluxe Past Seasons now with transactions
and lineups
ESPN simulation -- 1962 Mets versus 2003 Tigers
Diamond Mind weblog
BASE/SCORE
Recent enhancement requests
Version 9 update
Four new All-time Greatest Teams Disks now shipping
We're happy to announce that we have extended our All-time Greatest Teams
series to include four new collections of 24 teams each. Each of these
disks is available now and is priced at $19.95.
Of the 96 teams on these disks, 92 are drawn from our existing season
disk collection, and four are brand new. The first 92 teams were selected
because they were the champions of their respective leagues, and with
their addition, the All-time Greatest Teams series now includes every
league champion from 1927 to the present.
The four new teams, one on each disk, are league champions from prior
to 1927:
1908 Chicago (N) -- the last world champions of this storied franchise,
this squad won the pennant by a single game (ahead of New York and Pittsurgh)
... beat Pittsburgh 5-2 on the season's final day ... starters Three Finger
Brown and Ed Reulbach won 53 games between them
1914 Philadelphia (A) -- an offensive juggernaut led by Eddie Collins,
this lineup scored 173 more runs than the average team and 134 more runs
than the second-best offense ... perhaps best remembered for being broken
up after the season by Connie Mack in a big-time salary dump
1918 Boston (A) -- by winning it all, accomplished something this franchise
hasn't been able to repeat since ... led the league in fewest runs allowed
thanks to a league-leading fielding percentage and a staff led by Carl
Mays (21 wins, 2.21 ERA), Joe Bush (2.11 ERA), and a guy named Ruth (13-7,
2.22 ERA, .300 average, tied for lead in homers)
1924 New York (N) -- dominated the league offensively with an attack
led by Ross Youngs (.356/.441/.521), George Kelly (.324/.371/.531), and
Frankie Frisch (.328/.387/.468) ... would have won it all, but couldn't
hold a 3-1 lead in game seven and lost in 12 innings
You can find a complete list of the teams on our All-time
Greatest Teams page.
1990 and 1991 Deluxe Past Season now with transactions
and lineups
For the 1990 and 1991 Deluxe Past Seasons, we have added a complete
set of player transactions (trades, disabled list moves, promotions, demotions,
suspensions and more) and actual starting lineups for every game in the
schedule. If you are a registered owner of these season disks, you may
be eligible for free upgrades or special upgrade prices. See our season
disk upgrade page for more information on our policies.
ESPN simulation -- 1962 Mets versus 2003 Tigers
ESPN.com asked us to set up a seven-game series pitting the 1962 Mets
(owners of a 40-120 record) and the 2003 Tigers (owners of a similar winning
percentage), and we were more than happy to do so.
The games were played using version 9 so we could take advantage of two
of the new features:
- a play-by-play game log that makes it easier to review the progress
of any game, including the pitch sequences to each hitter
- a web site generator that creates a complete collection of linked
web pages that organize and present all of the statistics, boxscores
and game logs for a league or organization and its teams
Later in this newsletter, we'll tell you more about these new features
and direct you to some additional version 9 information on our web site.
Jayson Stark's terrific article on the series was posted on August 20.
You should be able to find the article on Jayson's index page on ESPN.com,
either directly from that page or indirectly via the link to the archive
of his columns.
We've also posted the results
to our web site.
Diamond Mind weblog
In the past, we have included original baseball analysis in most of our
newsletters, but we're now putting that material in the weblog
(or blog) we created a few months ago. If you're interested and haven't
already seen it, you can find it via the home page on our web site.
BASE/SCORE
I'm happy to report that the web site for the DMB Utilities Trilogy
is up and running again after a short hiatus. For those of you who are
not familiar with these free utilities, which were developed by Ron Gudykunst
and Tom Milne, they extract many different types of useful information
by analyzing DMB boxscores and scoresheets.
Using the BASE utility, which analyzes DMB boxscores (in either format),
you can find things like top single-game performances by players and teams,
many different types of streaks, and unusual events like batters hitting
for a cycle.
Using the SCORE utility, which extracts information from DMB scoresheets,
you can find batter/pitcher matchups, stats by batting order position,
situational batting and pitching stats, pinch hitting stats, a list of
grand slams, and too many other things to list here.
The third utility converts DMB scoresheets into a textual game log like
those you've seen in newspapers and on the web.
You can link to the BASE/SCORE web site from the Version
8 Utilities page on our web site.
Recent enhancement requests
In the six months since we added the enhancement request form to our
web site, many of you have used it to let us know what you'd like to see
added to the game. We have reviewed your requests, over 600 of them to
date, and will use that information as we make the tough calls about what
does and doesn't make it into version 9.
As you might expect, quite a few of these requests were duplicates of
others. Approximately 15-20% of them were ideas we hadn't heard before,
so our (already very long) to-do list is now longer by about 100 items.
There were about a dozen requests that appeared over and over again,
so we'll be taking a close look at these items to see if we can squeeze
a couple of them into version 9 before it is released.
And there were a small number of requests for features that are already
in the game, so let me take a moment to tell you where to find them ...
One customer asked for a team-versus-team report. That report was added
in our 8b patch, so if you don't see it on your list of reports, you can
download and install the latest patches
(8e and the related play-by-play fix). You can click on "About Diamond
Mind Baseball" on the Help menu to find out whether you're already using
version 8e.
Another customer asked for a report of free agent batters or pitchers.
This can be done in version 8 using the register reports by choosing "Players
on a free agent list" on the options window. You can customize the report
to add any player ratings you'd like to see.
Two people asked for league standings as of a certain date. This can
be done now by generating a league standings report, clicking on the Time
Period tab on the options window, and choosing a date interval starting
with opening day and ending with any date of your choosing.
We received a request for a report that lists players who have exceeded
a league's playing time limits. You can do this now with the team status
report. For example, to show only the batters and pitchers who have used
up at least 110% of their real-life playing time, enter 110 for "Overall
PA" and "Overall BF" and set the other values to 999.
From time to time, we're asked why it's not possible to view the scoreboard
while selecting a relief pitcher. What if you're forced into the subs
window and you forget the inning or score? (Happens to me all the time,
by the way.) If you're in this situation, click and drag on the title
bar to move the subs window down far enough to reveal the game window,
then drag it back when you're done.
A few people asked why there's no Undo command while making subs during
a game. But there is. Click on the "Other actions" button and select "Undo
all changes" from the menu that pops up.
Someone asked us to add "double-play depth" to the defensive options,
but we don't feel it is necessary. In DMB, a "normal" defense means playing
at double-play depth in DP situations, and it would be very tedious if
you had to specify that defense in every DP situation.
Two customers asked us to display expected winning percentage (based
on runs for and against) in the standings report. This is already available
as a column you can add by customizing the report. When adding the column,
choose the Standings group and scroll down to the various Pythagorean
values.
We received one request for changing the size of the fonts on the game
window. This can be done by clicking on the "Change options" button and
changing the values on the Colors/Text tab on the options window.
One person expressed the view that it's too easy to steal successfully
on a pitchout. We disagree. Our studies show that real-life success rates
on steals are about 20-30% lower when the defense pitches out than when
they pitch normally. That means a top base stealer still has a 50/50 shot
at stealing the base and a lesser runner can still take the base successfully
once in a while.
Anticipating the release of our new encyclopedia feature, one customer
asked that he be able to load seasons that he completed in previous versions
of the game. No problem. You'll be able to import any season that has
been converted into version 9 format, and version 9 automatically converts
databases from formats as far back as version 5.
Version 9 update
In the item on the Mets/Tigers simulation (above), we mentioned a couple
of the new version 9 features (game logs, web site generation) that were
used in that project and which you can see on our web site.
In addition, we have made a few other additions and improvements:
- the ability to make simple substitutions, such as pinch hitting and
pinch running moves, directly from the game window by right-clicking on
player names in the list of bench players ... more complex moves, such
as double switches, can still be made via the substitution window
- when saving custom or memorized reports, version 9 shows you a list
of other report names that you've already used to make it easier for you
to pick a unique name for the one you're about to save
- improved baserunning decisions by the computer manager ... fewer trailing
runners now thrown out at third, bringing outfield assist totals down
to real-life levels
We plan to start beta testing version 9 around the end of September,
give or take a week. The time it takes to get from there to a final release
will depend on how the testing process goes and whether we decide to add
a few more features in the coming weeks, so we're not in a position to
announce a firm ship date. In the past, our beta test periods have lasted
from three to four months.
We are ready to hear from people who are interested in volunteering to
be part of our beta test program. Based on past experience, it's likely
that a lot of you will volunteer, so it may not be possible to accept
everyone. The more people we work with, the more time we spend communicating
with them, and while that communication is essential, we also need time
to respond to the good ideas we're getting. We don't like saying no to
people who are genuinely interested in helping us out, but we may have
to do that to make the process workable.
We do like to add new people to the team for each major release. That
provides us with fresh perspectives that are vital to the process. And
the process works best if we have a mix of power users and relative newcomers,
a mix of operating systems, and a mix of playing styles (recent seasons
versus old-time seasons, solitaire versus league play, season disks versus
projection disks, pitch mode and batter mode, and so on).
What's in it for you? Two things, mainly. First, you'll have a chance
to use the new features a few months before everyone else. Second, you'll
have a chance to offer suggestions that can make version 9 more useful
to you and others.
We don't pay beta testers or offer free products in return for participating,
mainly because we'd rather work with people who are genuinely interested
in helping make the product better than people who are just looking for
a freebie. For similar reasons, we don't accept anyone who is not already
a registered owner of the game.
If you are interested in participating in our beta test program, please
let us know by sending an email to DiamondMnd@aol.com.
If you do so, please take a moment to tell us a little about yourself,
your computer, and how you like to use Diamond Mind Baseball. This information
will help us put together a well-rounded team.
By the way, even though we haven't officially been accepting volunteers
until now, some of you have volunteered anyway. If so, there's no need
to do it again unless you feel you need to tell us more about the things
we mentioned in the previous paragraph.
Thanks in advance to anyone who volunteers to help with beta testing.
Whether or not we can invite all of the volunteers to join the team, we
appreciate your desire and willingness to help out.
|