|
Version 7 Enhancements
Last updated: September 22, 2001
Version 7 is loaded with new features, starting with our revolutionary
new pitch-by-pitch simulation. But it doesn't end there. We've also added
full support for inter-league play, lots of new play-by-play commentary,
a disabled list feature, automatic real-life transactions, improved post-season
support, and dozens of other improvements.
NOTE: Version
7 is a character-mode DOS game. In December, 2000, we introduced version
8, which contains many new features and a totally-redesigned Windows
user interface. We will continue to sell and support version 7 for the
time being, and most of our season disks are available in version 7 format,
but any new season disks we offer will be available only for version 8
and beyond.
Pitch-by-Pitch Simulation
Version 7 brings the game to a whole new level by simulating every pitch.
Previous versions focused on simulating one batter at a time (with exceptions
for bunts, hit and run plays, steal attempts, and a few other types of
events). Here's why this is, by far, the most important innovation in
the new release:
-
you can still interact with the game on a batter-by-batter basis,
just as in version 6, making it possible to play games as quickly
as always. And a single keystroke switches you between pitch mode
and play mode.
-
even if you have a weak-throwing catcher, you can counter the running
game by making pickoff throws or calling pitchouts at just the right
time. The game screen doesn't give away the tactics you've chosen,
so it becomes a real cat-and-mouse game, whether you're playing face-to-face,
going against the computer manager, or playing head-to-head over the
internet.
-
with a 3-0 count on the hitter, you decide whether to give him the
take sign or the green light
-
you can change your tactics as the pitcher-batter confrontation moves
through the count
-
the pitcher fatigue system, which is now based on pitch counts, reflects
the pitchers true workload much more accurately than by counting innings
or batters faced
In designing this pitch-by-pitch simulation, Diamond Mind has taken great
care to maintain the highest levels of realism and statistical accuracy.
You can count on the following elements of real baseball being faithfully
reproduced in this game:
-
the game generates realistic patterns of balls, called strikes, swinging
strikes, foul balls and balls put in play, and produces the same highly-accurate
walk and strikeout rates as before (even better in some cases)
-
pitchers throw more strikes when behind in the count, especially
with three balls, and expand the strike zone when ahead; batters swing
at strikes more often when behind in the count, especially with two
strikes, and are more selective when ahead
-
batters hit for a higher average and more power when they are ahead
in the count, and swing more defensively when behind
-
when pitchers tire, they have more trouble finding the strike zone,
more of their strikes are put into play, and more balls are hit for
power
-
for those of you who like to play with past seasons, the game accurately
reproduces the lower rates of walks and strikeouts that occurred earlier
in the century. Just as in earlier versions, you can play realistic
games among teams from very different eras, because Diamond Mind Baseball
makes the necessary adjustments.
-
the game correctly charges walks and strikeouts when substitutions
are made in mid-count, as is required by rules 10.17(b) and 10.18(h)(3)
in the official baseball rule book
-
when you convert season disks from earlier versions, the pitch-by-pitch
ratings are automatically assigned
The computer manager has been updated based on detailed studies of play-by-play
and pitch-by-pitch data from recent seasons. We've learned how the count
affects decisions made by real-life managers -- which types of hitters
are allowed to swing on 3-0 counts; favorite counts on which to steal,
hit and run, make pickoff throws, or pitch out; and a lot more.
Strategy and Realism
Version 7 is the latest step in our ongoing effort to give you all the
strategy and realism of professional baseball:
-
version 7 splits the bunt rating into two separate ratings, one for
bunt for a hit situations and the other for sacrifice and squeeze
situations. This enables the game to accurately handle the many players
who excel at sacrificing but are no threat whatsoever to bunt for
a hit.
-
you can now instruct your catcher not to make a throw to second when
the offense tries a delayed double steal with runners on first and
third. This eliminates the risk that the runner on third might score
on a successful steal or throwing error.
-
weather reports are now shown before you enter the pregame lineup
selection process, so you can take the weather into account when selecting
your lineups
-
for those of you who like to play with older seasons, version 7 enables
you to select one of the four scoring rules that have been used for
sacrifice flies. In addition to today's rule, which has been in effect
since 1954, there were years in which (a) no sacrifice flies were
awarded, (b) they were given on scoring fly balls but grouped with
sacrifice bunts, and (c) they were awarded when any runner advanced
on a fly ball.
Play-by-play Commentary
The play-by-play library has been dramatically expanded to give you new
plays, more variety in the description of common plays, and a better feel
for the action on the field. And if you choose to play in pitch-by-pitch
mode, the game also describes the results of pitches that are not put
in play.
Inter-League Play
All aspects of inter-league play are now supported, including automatic
selection of designated hitter rules for inter-league games and post-season
games, and the generation of inter-league schedules.
Automatic Transactions and Game-By-Game Lineups
For those of you who like to conduct detailed replays of past seasons,
we have added several new features that can improve the realism of those
replays. You can now store and automatically use real-life transactions
(trades, disabled list moves, moving players between the active and reserve
rosters) and game-by-game starting lineups. And each player can now be
assigned values representing the percentage of the season they appeared
on the active roster and the percentage they were disabled. These values
help the computer manager match real-life playing time when you are using
the transaction log in autoplay mode.
Improved League Play
Many Diamond Mind players enhance their experience by running leagues,
and many more by playing in these leagues. Version 7 adds several new
features to make it easier for league commissioners and league members:
-
a disabled list feature. If a league member elects to disable a player,
that player must spend at least 15 days on the disabled list. As in
real life, disabled list moves can be made retroactive if the player
has been sitting out due to the injury. This enables teams to clear
roster slots without having to send a player to the farm team.
-
we've added a Find Player command. You can now enter a last name
(in full or in part) and instantly find out which team(s) those players
are on, or if they're in the free agent pool.
-
a new autoplay option enables you to play out all of the games in
a single series, even if that series is preceded in the schedule by
unplayed games. This makes it easier to play a series that a league
member has failed to submit on time.
-
in December, 1996, Diamond Mind introduced a free utility program
that transfer team rosters from one draft-league season to the next.
This capability is now built into the game.
-
you can now add your league's bylaws, newsletters, or other information
to the notes database in your league's player directory, so that league
information is readily available to league members through the game's
user interface.
-
we've added salary and contract expiration year to each player's
record. These optional items now appear on the team status report.
How you use these fields is up to you, but if your league uses a salary
system, the game nows track this information for you, and the migration
feature carries it forward from year to year.
-
when real-life players appear on more than one team, Diamond Mind
rates them on each team and on a combined basis. To make it easier
for you to set up for a draft-league season, a new command deletes
all team-specific records in the free agent lists.
Schedule Generator
The schedule generator now gives you the option of generating off-days
for the teams in your league.
Post Season Play
The version 7 Setup utility now includes a command that automates the
steps involved in preparing for post-season play. You select the teams
that qualified for the playoffs, and this feature creates a set of playoff-ready
player files in another directory. This enables you to keep your regular
season results intact while you conduct your post-season series. And it
works equally well for playoff rounds within each league and for the final
series involving the champions of each league.
New and Improved Reports
-
a new report displays the games started versus left- and right-handed
pitchers at each defensive position, for both real-life and computer
league games
-
you can now generate a report listing currently injured players for
a team or a league
-
the team roster report has been expanded to show all ratings, plus
age and contract status
-
runs for and against have been added to the expanded team standings
-
you can now generate a report of all transactions
User Interface
-
the game screen now displays an error rating for every defensive
player, along with the range and throwing ratings that have been there
all along
-
on the game screen, you can use a single intuitive keystroke to access
instant replays, batter recaps, boxscores, scoresheets, or to enter
quick play mode
-
we have provided many additional on-screen notes that convey useful
information not found in the user guide
-
you can now make the game screen much more colorful, if you wish,
by choosing the colors used for each of the five regions on that screen.
There's also a new command that makes it easy to set the colors for
monochrome screens (for laptop users).
-
you can now request a replay of the last play of the game
-
when editing manager profiles, you can choose whether to have players
on the reserve roster displayed or hidden in the lists of batters
and pitcher available for insertion into the profile
-
the team roster screen now indicates injured or disabled players,
and you can now sort your players by their primary position (in addition
to the current options to sort alphabetically and by role)
-
popup lists now show all of the report types that are available in
the product, making it easier to choose the reports you want. You
will have fewer menus to navigate and fewer keystrokes to enter
-
popup lists of teams now show the team's city and nickname (assuming
you have entered a nickname for the team), making it easier to find
and select the team you are looking for
-
you can now view and edit the values for the Neutral Park and Neutral
Era. We do not recommend that you change these values, since they
were carefully chosen, but we thought you might like to know what
they are.
Improved Drafting and Player Information
-
we've added a place to enter the birth date of every player, and
we'll be filling this information in on all season disks sold by Diamond
Mind from now on. You now have quick access to a player's age when
you make decisions about player moves.
-
you can now choose to suppress the display of free agents with limited
playing time by choosing minimum numbers of atbats and innings pitched.
To give just one example, you can display a list of all left-handed
pitchers with a minimum of 100 innings pitched. When you sort this
list on earned run average, you can now be sure the top of the list
won't be cluttered up with guys who pitched well in a handful of innings.
-
each Diamond Mind player now has a primary position. If you're looking
for a 3B, you now have the option to list all players who are rated
at 3B or only those players whose primary position is 3B. This
makes it easier to find the player you are looking for in some situations.
|