Game Window

Last updated: October 10, 2000
The game window brings together all of the tools you need to play games
and all of the information you need to make good tactical decisions during
the game.
Figure 1: Game window
At the top is the main menu for game play. We don't expect you'll use
this menu very much, since just about everything you'll need to do can
be more easily accessed with the mouse and the keyboard. But it's handy
to have the menu there for commands you won't use all that often, such
as printing (for boxscores and scoresheets) and generating reports.
Directly beneath the menu bar is a series of three tabs. You can use
these tabs to quickly move back and forth between playing the game and
viewing the boxscore and the scoresheet. The boxscore looks pretty much
as it did in version 7, so we won't show it here. The scoresheet is also
similar to the one in version 7, but we've made a small improvement in
the format.
Figure 2: Scoresheet view

Instead of numbering the plate appearances from 1 to whatever, we're
now using a combination of letters and numbers. The first time through
the order is A, the second time is B, and so on. Together with the batting
order position, we can identify any plate appearance quite easily. For
example, C4 represents the fourth hitter on the third trip through the
lineup. At the bottom of the scoresheet (not shown above), the pitcher
summary uses this notation to indicate when a pitcher entered and left
the game. For example, if you see that a relief pitcher entered at D7
and left after E4, you can quickly figure out that he faced the last three
hitters in the lineup and then the first four.
Now let's go through the elements of the main game view.
Figure 3: Lineup window

In the upper left corner, you'll see a tabbed window with the current
lineups for both teams. As you move through the game, the batting team
is automatically displayed, but you can click on the other tab to view
the defensive team's lineup at any time. And, taking advantage of the
increased resolution of the Windows screen (as compared to what we could
do in our DOS version), the lineup window also provides you with a mini-boxscore
that shows the performance of each player in this game.
Figure 4: Bench window

Anyone who's watched a lot of baseball on television has probably seen
the camera zoom in on the lineup card that each manager keeps taped to
the dugout wall. Managers use this card to keep track of which players
on the opposing team are still available to enter the game as pinch hitters,
pinch runners or defensive replacements. In the lower left corner of the
game screen, we provide you with a similar tool, one that shows all of
the bench players for each team, with the left-handed hitters in column
one, the right-handed hitters in column two, and the switch hitters at
the bottom.
Figure 5: Tactics selection window

Before we settled on a design for the game window, we looked at a bunch
of other computer baseball games to see how tactics are entered. Almost
all of them display a series of icons and ask you to click on one or more
of them to make your choices. We weren't crazy about that approach, mostly
because it's not easy to come up with icons that are easy to understand,
easy to remember, and make sense in a baseball context. (One game, for
instance, uses a police car to depict a steal attempt.)
So we chose to use words for three reasons. First, it makes it easier
for first-time users to understand the choices. Second, we plan to add
more options in future releases, and it's easier to distinguish similar
tactics (run and hit versus hit and run) with words than with pictures.
And it gives us a natural way to let you know which keys are used to enter
the various commands from the keyboard.
As with version 7, we've made sure that you can enter all commands from
the keyboard. This is essential to maintaining secrecy if you're playing
head-to-head, either with someone who's sitting next to you or someone
you're playing over the Internet (using NetMeeting or a similar product).
Figure 6: Play-by-play commentary window

After you have selected the tactics for a play, the game automatically
brings the play-by-play tab to the top so you can read the play result.
As in version 7, you can control the speed with which these messages display,
and version 8 gives you more precise control than you had in version 7.
If any baserunning or throwing decisions are needed, buttons pop up in
the area to the right of the commentary, and you can click on those buttons
(or use the keyboard) to enter your decisions.
After the commentary has been displayed and a few moments pass (to give
you time to read it), the tactics tab automatically brings itself to the
top so you can enter your decisions for the next play. At any time until
the next play begins, you can click on the Replay tab to read the commentary
for the last play, then click on the Tactics tab again when you are ready
to initiate the next play. (If you prefer, you can press the 'R' key for
a replay and 'T' to get back to the tactics window.)
Figure 7: Ballpark diagram, runners, and defense

In the lower middle portion of the screen is a ballpark diagram that
shows the current state of the game. We have created scale drawings that
show the size and shape of each of the parks in use today, and we also
provide a generic diagram that you can use with old-time parks and any
parks you create yourself. Over time, we plan to add diagrams for at least
some of the older stadiums as well.
Early in the development of version 8, we experimented with displaying
ballpark photos, either in a portion of the game window (as shown above)
or as a backdrop that filled the entire game window. We decided that both
of those approaches would reduce the usefulness of this game screen too
much. If you take a close look at a lot of ballpark photos, you'll see
that much of the space is taken up with seats and sky. In many cases,
the playing field fills only about a third of the image, and the infield
is smaller still. The net effect is that photos generally don't provide
enough territory in the infield upon which to display the names and ratings
of the fielders and the baserunners.
Our philosophy has always been to provide you with as much information
as we can to help you make your tactical decisions during the game. We
concluded that ballpark drawings, done to scale and with a consistent
viewpoint (directly overhead) provided the best combination of giving
you a feel for the size and shape of the park and providing enough room
(in the right places) to display the information you need.
Overlaying the ballpark diagram are several windows that provide important
information. In the upper-left corner is the ball-strike count and the
number of outs. The wall distances and heights are shown in the upper
middle. The number of pitches and strikes thrown by the current pitcher
is in the upper right corner. The box in the lower left corner shows the
tactics chosen for this play (making sure not to give away anything that
should remain secret). If you are using the bullpen warmup rule, a box
appears in the lower right corner to display any pitchers who are currently
warming up. And, of course, the fielders, baserunners and hitter are also
shown in the appropriate places, along with their most relevant ratings.
Figure 8: Batter information

In the upper-right corner of the main game view is a tabbed window that
displays important information about the current hitter -- his performance
in this game, in the Diamond Mind season to date, and in real life. You
can click on the #2 and #3 tabs to see the same information for the next
two hitters as well. As a defensive manager, this gives you an easy way
to evaluate the upcoming hitters as you think about changing pitchers.
Figure 9: Pitcher information

Finally, the box in the lower-right corner shows you some important information
about the current pitcher, including his performance in the current game,
season to date, and real life.
Detailed Player Profiles
Even with all of this information on the game window, sometimes you want
to know even more about a certain player or players. As in version 7,
you're never more than a couple of mouse clicks away from a full-screen
stats and ratings display for any player. Double-clicking on any player
-- in the lineup window, the bench window, the park diagram, or the batter/pitcher
boxes -- displays the Player Profile window for the selected player. Thanks
to the use of tabbed windows, the Player Profile gives you access to even
more information than we were able to display in version 7.
Figure 10: Player profile window

The title bar of the player profile shows the full name of the player
with his age, primary position, and batting and throwing hands.
Just below that is a toolbar that allows you to cycle through a list
of players, choose whether show the player's stats for this team or his
combined stats for all teams he has played for, and choose whether to
display statistics from the regular season, the divisional series, or
some other category.
The profile is divided into four sections -- batting, pitching, fielding
and status -- that can be chosen by clicking on the tabs across the top.
Within the batting and pitching sections are a tabbed window with several
pages of overall stats, two grids showing the player's performance versus
left- and right-handed opponents, and a box with the player's ratings.
Summing up
When we were designing the new game window, one of the most important
goals was to make it easy for you to see what you need to see without
moving your eyes all over the place. So the tactics selection buttons
are near the center of the display, and the play-by-play commentary appears
in the same location. A glance to the left lets you size up the current
batting order, and a quick look to the right provides more information
on the current hitter. And the scoreboard, ball-strike count, pitch counts,
and baserunners are also a short distance from where your eyes are focused
most of the time.
We believe this is the best way to give you a game that provides you
with the information you need to make good decisions as the game progresses.
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