Game Window

Last updated: February 18, 2004
The game window brings together all of the tools you need to play games
and all of the information you need to make good tactical decisions during
the game.
At the top is the main menu for game play. We don't expect you'll use
this menu very much, since just about everything you'll need to do can
be more easily accessed with the mouse and the keyboard. But it's handy
to have the menu there for commands you won't use all that often, such
as printing (for boxscores and scoresheets) and generating reports.
Directly beneath the menu bar is a series of four tabs. You can use these
tabs to quickly move back and forth between playing the game and viewing
the boxscore, the scoresheet and the game log.
The boxscore can be displayed in one of two formats. This example shows
the traditional newspaper-style format:

The scoresheet is a compact play-by-play account of a game that often
fits on a single page. Each plate appearance has a unique code. The first
time through the order is A, the second time is B, and so on. Together
with the batting order position, you can identify any plate appearance
quite easily. For example, C4 represents the fourth hitter on the third
trip through the lineup.
At the bottom of the scoresheet (not shown), the pitcher summary uses
this notation to indicate when a pitcher entered and left the game. For
example, if you see that a relief pitcher entered at D7 and left after
E4, you know that he faced the last three hitters in the lineup and then
the first four.

The game log contains the information that appears in the scoresheet
(plus the sequence of pitches for each plate appearance) but in a much
more descriptive (though less compact) fashion:

Now let's go through the elements of the main game view. In the upper-left
corner, a tabbed window shows the current lineups for both teams. As you
move through the game, the batting team is automatically displayed, but
you can click on the other tab to view the defensive team's lineup at
any time. The lineup window also provides you with a mini-boxscore that
shows the performance of each player in this game.

Anyone who's watched a lot of baseball on television has probably seen
the camera zoom in on the lineup card that each manager keeps taped to
the dugout wall. Managers use this card to keep track of which players
on the opposing team are still available to enter the game as pinch hitters,
pinch runners or defensive replacements. In the lower left corner of the
game screen, we provide you with a similar tool, one that shows all of
the bench players for each team, with the left-handed hitters in column
one, the right-handed hitters in column two, and the switch hitters at
the bottom.

Before we settled on a design for the game window, we looked at a number
of other computer baseball games to see how tactics are entered. Almost
all of them display a series of icons and ask you to click on one or more
of them to make your choices. We weren't crazy about that approach, mostly
because it's not easy to come up with icons that are easy to understand,
easy to remember, and make sense in a baseball context. (One game, for
instance, used a police car to depict a steal attempt.)
We chose to use words for three reasons. First, it makes it easier for
first-time users to understand the choices. Second, we plan to add more
tactical options in future releases, and it's easier to distinguish similar
tactics (run and hit versus hit and run) with words than with pictures.
And it gives us a natural way to let you know which keys are used to enter
the various commands from the keyboard.
We've made sure that you can enter all commands from the keyboard. This
is essential to maintaining secrecy if you're playing head-to-head with
someone who's sitting next to you.

After you have selected the tactics for a play, the game automatically
brings the play-by-play tab to the top so you can read the play result.
You can control the speed with which these messages display and the length
of the pause at the completion of each play. If any baserunning or throwing
decisions are needed, colored buttons pop up in the play-by-play window,
and you can click on those buttons (or use the keyboard) to enter your
decisions.
After the commentary has been displayed and a few moments pass (to give
you time to read it), the tactics tab automatically brings itself to the
top so you can enter your decisions for the next play. At any time until
the next play begins, you can click on the Replay tab to read the commentary
for the last play, then click on the Tactics tab again when you are ready
to initiate the next play. (If you prefer, you can press the 'R' key for
a replay and 'T' to get back to the tactics window.)

In the lower middle portion of the screen is a ballpark diagram that
shows the current state of the game. We have created scale drawings that
show the size and shape of each of the parks in use today and many historical
parks, and we also provide a pair of generic diagrams (one for natural
grass and one for artificial turf) that you can use with old-time parks
and any parks you create yourself. Over time, we will continued to add
diagrams for older stadiums and make them available for free download
from our web site.
NOTE: We experimented
with displaying ballpark photos, either in a portion of the game window
(as shown above) or as a backdrop that filled the entire game window.
We decided that both of those approaches would reduce the usefulness of
this game screen. In a lot of ballpark photos, much of the space is taken
up with seats and sky. In many cases, the playing field fills only about
a third of the image, and the infield is smaller still. Many, if not most,
photos don't provide enough territory in the infield upon which to display
the names and ratings of the fielders and the baserunners.
Our goal has always been to provide you with as much
information as we can to help you make your tactical decisions during
the game. We concluded that ballpark drawings, done to scale and with
a consistent viewpoint (directly overhead), provided the best combination
of giving you a feel for the size and shape of the park and providing
enough room (in the right places) to display the information you need.
Nevertheless, if you have access to ballpark photos
and wish to use them in place of our scale diagrams, you can do so.
If those photos are in JPEG format, or if you can use a paint or photo
editing program to convert them into JPEG format, you can copy them
into DMB's parks folder and use them for your games.
Overlaying the ballpark diagram are several windows that provide important
information. In the upper-left corner is the ball-strike count and the
number of outs. The wall distances and heights are shown in the upper
middle. The number of pitches and strikes thrown by the current pitcher
is in the upper right corner. The box in the lower left corner shows the
tactics chosen for this play (making sure not to give away anything that
should remain secret). If you are using the bullpen warmup rule, a box
appears in the lower right corner to display any pitchers who are currently
warming up. And, of course, the fielders, baserunners and hitter are also
shown in the appropriate places, along with their most relevant ratings.

In the upper-right corner of the main game view is a tabbed window that
displays important information about the current hitter -- his performance
in this game, in the Diamond Mind season to date, and in real life. You
can click on the #2 and #3 tabs to see the same information for the next
two hitters as well. As a defensive manager, this gives you an easy way
to evaluate the upcoming hitters as you think about changing pitchers.

Finally, the box in the lower-right corner shows you some important information
about the current pitcher, including his performance in the current game,
season to date, and real life.

Even with all of this information on the game window, sometimes you want
to know even more about a certain player or players. You're never more
than a couple of mouse clicks away from a full-screen stats and ratings
display for any player. Double-clicking on any player -- in the lineup
window, the bench window, the park diagram, or the batter/pitcher boxes
-- displays the Player Profile window for the selected player.

The title bar of the player profile shows the full name of the player
with his age, primary position, and batting and throwing hands.
Just below that is a toolbar that allows you to cycle through a list
of players, choose whether show the player's stats for this team or his
combined stats for all teams he has played for, and choose whether to
display statistics from the regular season, the divisional series, or
some other category.
The profile is divided into four sections -- batting, pitching, fielding
and status -- that can be chosen by clicking on the tabs across the top.
Within the batting and pitching sections are a tabbed window with several
pages of overall stats, two grids showing the player's performance versus
left- and right-handed opponents, and a box with the player's ratings.
Summing up
When we were designing the game window, we wanted to make it easy for
you to see what you need to see without moving your eyes all over the
place. So the tactics selection buttons are near the center of the display,
and the play-by-play commentary appears in the same location. As a result,
you don't need to move your eyes to see the outcome of the play after
selecting your tactics.
A glance to the left lets you size up the current batting order, and
a quick look to the right provides more information on the current hitter.
And the scoreboard, ball-strike count, pitch counts, and baserunners are
also a short distance from where your eyes are focused most of the time.
We believe this is the best way to give you the information you need
to make good decisions as the game progresses.
|